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Katsukity 3ds7/29/2023 JPEG sucks and that's not a thing we can change, since 3DS's amazing IEEE 802.11n/g compliant WiFi chip(54Mbit/s max) makes it impossible to transfer anything of a higher quality(for reference: transfering 3DS's video as uncompressed RGB888 will take up ≅275Mbit/s and that's without considering packet overhead and other required data) +Works wirelessly, eliminating cable mess(though that's barely a pro) +Easy to set up and doesn't require any hardware modifications No DIY kits(seriously why not give people the kit for less money, so they can install it themselves. Modifying hardware voids warranty and has a small chance of bricking your system Way overpriced for what they are(200$ for installation into your own console (plus shipping to Nippon), 500+$ if you want a new premodded unit), especially considering that pretty much all the components are widely and cheaply available +As this is a hardware solution it will work without any problems with any software version +High quality video output(full resolution without compression at constant 60fps and even the ability to record stereoscopic 3d!) A commercial capture card(like Loopy or Katsukity) Here's a list of them(sorted from highest to lowest video quality):ġ. But before that, let's compare all of the existing methods that we have for capturing 3DS footage. I will provide my ideas on how to accomplish this on the example of the Nintendo 3DS. And so I thought: it's probably time that we stop all of those capture card makers from ripping us off and make an open source solution that anyone with soldering skills can assemble for cheap. You can say that these devices are expensive, because stuff has to be licensed(like a usage of an HDMI connector), but that doesn't explain the cost of console capture devices. The worst thing about this is that nobody has ever made an open source video capture device. Foreword: Recently I became really frustrated with how overpriced and featureless all of the video capture devices are.
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